Stand on the line between the two blocks that make the top of your elevator shaft.
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Have at least two full water buckets in inventory when you start this procedure. Reload on water buckets and ride the elevator up as high as you can, place more signs as you bob up and down in the topwater block, and then place more sources. Then, fill in the gaps between signs with water sources, thus forming a zigzag of water blocks. Now, step into the shaft and place signs in a zigzag up one of the 2 block wide walls as high as you can reach. The door is to keep the bottom two water sources from leaking out the opening. The entrance should be a 2 block high opening with a door set in the last blocks space before the two deep space for the elevator. Starting at the bottom the entrance to the shaft should be in a wall that is at least one block thick.
The shaft for this design is 2 blocks deep and one wide. This also makes a safe landing site even in lava, but be aware that as soon as one lands on the obsidian that one has to move counter to the flow or risk being carried to the edge of the stream into the lava.Ī basic water elevator that works well in survival mode can be made in any vertical shaft that is 2 blocks by one block.
One can use the empty bucket to pick the source back up and then immediately walk off the edge in the stream to be carried over the edge and then ride it safely down. If one places a water source close to, or at, the edge of a long fall the water stream needs to be left flowing for only a few seconds to be safe to ride down. Mobs that fall into the stream ride down safely, but they cannot rise in one of these.Ī temporary waterfall can be used to make a safe ride down from any height. This, of course, needs careful movement control. It is also possible to stay centered in the stream but moves sideways far enough that the breath meter is reset once in a while. Then, there is no limit on how far up or down one can go in the water. Water pouring out from the landing site keeps mobs back allowing for a safer landing in occupied territory.Īs the player is rising or falling, a careful motion should be used to move until one is far enough out of the vertical stream that air is available, one can tell because the breath meter disappears. If possible make a one-block hole at the bottom of the waterfall to keep the water from spreading out over the floor. Make a waterfall by placing a source in a one-block gap in a floor, or on a ledge in a box that keeps the flow in a single block space on the way down.